Please point out at the beginning that this game doesn't have a save function. I just lost 10 hours :( I know it's at the end of the description, but many people don't read it.
The splitter is great. I think its right and good but the value you get out of it is the bit that needs to be nerfed. Maybe when the ball is split its monetary value is also split with maybe an upgrade to give it a 20% chance to keep value or something. very good game, I'm looking forward to a longer version :)
i would definitely make the splitter appear later in the game, early on it's just too much, and nerfing the splitter will hurt me personally and i will be pressing charges
What an absolute fantastic concept! his is... it kinda reminds of cookieclicker. or some tower defence kinda style.. can't wait until the game is finished. after playing several hours I found out this:
- Magic should be buffed. it's not that great. only useful in the Meter level
- Milimeter should be 'nerved' or have a better fitting weapon since it's very slow the magic/shrinkray both are not that consistent
- Micrometer with Splitter is broken :D prioritize this first and you have max upgrade within 24 GB's
Also 1 "ball" vs splitter is around 7770 $ since it cuts so much. it's grreat
as a demo. it's great! the "Reset Balls" is very clever also
But..all this things is not to bash the game. it's great I joined the discord and hopefully can playtest more (and add some suggestions)
One of my favorite comments is when people can't put a finger on what genre the game is. That tells me I'm on the right track with pushing design boundaries, so thank you so much!
And no worries, I appreciate the thorough feedback. One way I try to balance is to actually create imbalance and have the player solve for different stages. But you're right that in this version with the 3 stages, eventually most people figure out splitter has to go at the bottom :P
It was a really fun game, though one thing I would like if do decide to release a full version is that the game near the end just becomes a waiting game. I had like 5 towers remaining and had bought all gb upgrades and tower upgrades so there was nothing to do, so the only way to max it out was afk. I left my pc on before sleeping and had to upgrade in the morning. The golden balls after prestige were good though
Edit: Since I haven't seen anyone else get more i guess this is a world record? Yaaay!
Thanks for playing :) Yea for this game jam version the 3rd stage is kinda the final challenge. It's interesting how differently I've seen people play the game in general. Some people just start AFKing right away, playing it like an idle game and less actively. So there's kind of a spectrum of afkness for all players.
Edit: Well Already Finished. Sad That It's a Bit Short. Although, Nice Concept, The Tower Defense Genre Became a Bit Too Monotonous Now a Days, So This Felt Really Nice... Thanks a Lot For Making This Mate... 🔥🔥🔥
Btw, If You Are Planning To Continue To Develop This Then, I Was Thinking Maybe Elemental Towers/Weapon Would Be Nice, Some Balls Can be Resistant To Certain Type Weapons or Towers Can Be Enchanted With Elemental Powers. A Stage With Some Mechanic That has Some Kind of Portals That Teleports Balls, Or Like The 2nd Stage Towers Balls Can Bounce Or Regen Balls Where Splitter Is Best To Use or Shielded Balls Where Magic Weapon Doesn't Do Any Damage. A Boss Ball Stage Where Boss Have Multiple Status That Requires Multiple Type of Towers To Work Together. For Balls Themes Maybe, Like Meteors or Dice. Damn, So Many Things Can be Done Though Sadly I'm Not a Developer... 😭😭
But Damn Bro, You Made a Good Game, For Such a Short Game It Was Fun... 🌹
Thanks for the thorough reply! I did make this game as an avid TD fan, and it's true that a lot of them end up playing very similarly even to this day. I the direction you mentioned of leaning more into the physics with portals and such. I think elemental stuff is helpful for design, but I will only use that as a last resort since that's leaning more towards classic design.
Regardless, the point of this game and all my games is to push game design just a little bit further. So I'm always gonna try some radical stuff even if it doesn't work out.
Ofcourse Mate, I Understand, Those Were Not Really Suggestions More Like What I Was Imagining Playing It, And Thats Obviously Happened Cause As You mentioned Due To The Now-a-Days Classic Designs Already Available In Current TD Games. So, I Along With Other Fans of This Genre Am Looking Forward To Future Development Of This or Your Other Projects Mate, Wish You All The Best. 😊
One small criticism: The splitter seems overpowered compared to the other two weapons. Multiplying balls like it does, I can't imagine ever using it except at the lowest level. Maybe that's intended, and maybe you have plans for more ridiculous weapons, but I figured I'd give my opinion.
Thanks for the feedback! That is definitely true. One design philosophy I like (especially for shorter games) is to have imbalance that shifts around as the player progresses. So like Magic might be better at 1st layer for a while, but then upgrades shift it to 2nd (or whatever). You're right that splitter violates this, but in theory if there were more stages I would continue to make the player keep reevaluating and re-solving the puzzle.
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This game was honestly so much fun just wish it had more progression !
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Thanks so much :)
truly and addictive game, cant wait for android port and future version
Thanks for playing!
peak gaming
Thanks gamer.
very nice game it is addicting and fun to play. it has a lot of potential if you grow the game and also upload it to bigger platform
Thank you, that's the goal!
now i have the time to beat this.
Thanks for playing.
Nice concept! Very addictive base loop. Seems like it can be easily expanded into a very long experience with a few extra stages and tweaked scaling
Thanks so much :)
Please point out at the beginning that this game doesn't have a save function. I just lost 10 hours :( I know it's at the end of the description, but many people don't read it.
I like the game and look forward to more updates.
Ahh, sorry to hear that! At the very least I'll move the desc around a bit for now.
Much better :D
very good game should add 2-3 more upgrades for each stage
Thanks for playing!
add a new tower where its a combnation of slipter shrinkray and magic
The Megazord of towers.
this game lwk easy, took me like 30 minutes to max out all 3 boards and get all upgrades, good game though, wish it had more of a challenge
Also you should buff magic, it's kinda meh compared to splitter and shrink ray
Will def consider it!
I managed to completely fill up all 3 boards and get all upgrades.
I just got over 900 Golden Balls for prestiging.
Thanks for playing :)
I think the best way to make the most money is the not upgrade the buzzsaw so you can split the balls into more
Outside of the box thinking, I like how you think!
guess who has over 250 golden balls? and all golden ball upgrades?
Edit 1: over 300 golden balls.
Edit 2: over 400 golden balls
Edit 3: over 500 golden balls? That's INSANE.
You're balling out out here!
middle two + double range for meter = good, you can start getting income from that.
you should make the golden balls give buffs, like for every one +0.1 total damage or stm
Possibly, could be tricky for balance.
i got a suggestion when you upgrade using gb when you purchase a upgrade a replacement upgrade apears
That would definitely increase the playtime.
Tx for replying didn't think you would
you is famous
Yeah, Idle Cub Also Made a Video, I Came Know About This From There.
I've definitely been pretty surprised by the huge influx of players lately, much less even being covered at all.
Well, You Deserve It Sir... 🙂
How do I choose a different weapon?
If I chose magic, how do I go back and chose shrink ray?
Prestiging will reset the weapons you're using in each zone
ya cant
press prestigue
The splitter is great. I think its right and good but the value you get out of it is the bit that needs to be nerfed. Maybe when the ball is split its monetary value is also split with maybe an upgrade to give it a 20% chance to keep value or something. very good game, I'm looking forward to a longer version :)
That's fair, and I can think of a few upgrades/mechanics that can make that % split still worthwhile.
game good,
make splitter split once but multiple balls at a time
That's an interesting variant.
How to play on mobile
The game doesn't support mobile atm.
i would definitely make the splitter appear later in the game, early on it's just too much, and nerfing the splitter will hurt me personally and i will be pressing charges
I will do my best to appease the splitter gang.
lol i bought the mm stage and went straight to 32 golden balls to buy slicer w/ buzzsaw and the µm stage
That's a lot of patience! I think I tend to prestige when I have enough for 1 or 2 upgrades at most.
pls dont make the splitter bad
The calls for nerfs have been intense...
is there a way to go fullscreen or am i just dumb?
also a very fun game, cant wait for future updates
nah there isn't. Bandaid solution is ctrl+plus a bunch, though I'm probably too late on this comment lol.
Ty!
How do you... place towers of different types?
EDIT: well, nevermind.
This is a really fun game !
Maybe add music and sound effect for the full version
Thanks for playing :)
When the full version comes out can you make it so you can change it from 1.0e4
to 10K and 1.0e5 to 100K and etc.?
Sure, that doesn't seem too bad.
now i know what the heck 1.e04 means lol
the number after e is how many zeroes you place after the number.
1.e05, so 1 followed by 5 zeroes: 100000, or 100K. Hope this helps!
1.e06 is 1M or 1000000
i got soft locked in milimeter map :(
can't you reset the balls?
Probably too late of an answer but you can click the reset balls button, or if you have a bad tower placement you can click prestige to reset it.
i got traped in meters
Loved it, hope we can get atom size someday! :)
I'm gonna have to do some research to figure out all those subatomic layers..
We need quantum mechanics
we NEED a full version, i can see the infinite gameplay this can offer but for now its kinda short
Thanks so much :)
This is surprisingly fun! great little game :)
Thank you!
Great Game!!
I can't wait for the full version
yup
Thanks for playing.
Great game, the only feedback I could give is that it really feels like the razor HAS to be last, which is sad because I wanna put it first.
Hah yep that is true. It's not toooo strong without buzzsaw, but once you get it it's pretty damn strong.
What an absolute fantastic concept! his is... it kinda reminds of cookieclicker. or some tower defence kinda style..
can't wait until the game is finished. after playing several hours I found out this:
- Magic should be buffed. it's not that great. only useful in the Meter level
- Milimeter should be 'nerved' or have a better fitting weapon since it's very slow the magic/shrinkray both are not that consistent
- Micrometer with Splitter is broken :D prioritize this first and you have max upgrade within 24 GB's
Also 1 "ball" vs splitter is around 7770 $ since it cuts so much. it's grreat
as a demo. it's great! the "Reset Balls" is very clever also
But..all this things is not to bash the game. it's great I joined the discord and hopefully can playtest more (and add some suggestions)
One of my favorite comments is when people can't put a finger on what genre the game is. That tells me I'm on the right track with pushing design boundaries, so thank you so much!
And no worries, I appreciate the thorough feedback. One way I try to balance is to actually create imbalance and have the player solve for different stages. But you're right that in this version with the 3 stages, eventually most people figure out splitter has to go at the bottom :P
It was a really fun game, though one thing I would like if do decide to release a full version is that the game near the end just becomes a waiting game. I had like 5 towers remaining and had bought all gb upgrades and tower upgrades so there was nothing to do, so the only way to max it out was afk. I left my pc on before sleeping and had to upgrade in the morning. The golden balls after prestige were good though
Sorry .. :) and still going
no need to wait. just spam prestige after you get a few and you feel everything gets (much) slower,
Thanks for playing :) Yea for this game jam version the 3rd stage is kinda the final challenge. It's interesting how differently I've seen people play the game in general. Some people just start AFKing right away, playing it like an idle game and less actively. So there's kind of a spectrum of afkness for all players.
Is There No Way To Play This In Fullscreen ?
Edit: Well Already Finished. Sad That It's a Bit Short. Although, Nice Concept, The Tower Defense Genre Became a Bit Too Monotonous Now a Days, So This Felt Really Nice... Thanks a Lot For Making This Mate... 🔥🔥🔥
Btw, If You Are Planning To Continue To Develop This Then, I Was Thinking Maybe Elemental Towers/Weapon Would Be Nice, Some Balls Can be Resistant To Certain Type Weapons or Towers Can Be Enchanted With Elemental Powers. A Stage With Some Mechanic That has Some Kind of Portals That Teleports Balls, Or Like The 2nd Stage Towers Balls Can Bounce Or Regen Balls Where Splitter Is Best To Use or Shielded Balls Where Magic Weapon Doesn't Do Any Damage. A Boss Ball Stage Where Boss Have Multiple Status That Requires Multiple Type of Towers To Work Together. For Balls Themes Maybe, Like Meteors or Dice. Damn, So Many Things Can be Done Though Sadly I'm Not a Developer... 😭😭
But Damn Bro, You Made a Good Game, For Such a Short Game It Was Fun... 🌹
[Sorry For The Rant... 🙏]
Thanks for the thorough reply! I did make this game as an avid TD fan, and it's true that a lot of them end up playing very similarly even to this day. I the direction you mentioned of leaning more into the physics with portals and such. I think elemental stuff is helpful for design, but I will only use that as a last resort since that's leaning more towards classic design.
Regardless, the point of this game and all my games is to push game design just a little bit further. So I'm always gonna try some radical stuff even if it doesn't work out.
Ofcourse Mate, I Understand, Those Were Not Really Suggestions More Like What I Was Imagining Playing It, And Thats Obviously Happened Cause As You mentioned Due To The Now-a-Days Classic Designs Already Available In Current TD Games. So, I Along With Other Fans of This Genre Am Looking Forward To Future Development Of This or Your Other Projects Mate, Wish You All The Best. 😊
Really enjoyable game. Excellent work. :)
One small criticism: The splitter seems overpowered compared to the other two weapons. Multiplying balls like it does, I can't imagine ever using it except at the lowest level. Maybe that's intended, and maybe you have plans for more ridiculous weapons, but I figured I'd give my opinion.
I look forward to the full release. :)
Thanks for the feedback! That is definitely true. One design philosophy I like (especially for shorter games) is to have imbalance that shifts around as the player progresses. So like Magic might be better at 1st layer for a while, but then upgrades shift it to 2nd (or whatever). You're right that splitter violates this, but in theory if there were more stages I would continue to make the player keep reevaluating and re-solving the puzzle.