Science Will Save Us
Tips:
- You must be stationary to shoot at enemies
- Each researcher costs more to add to your party, so choose carefully!
- Yellow zones means it will become red the next round
- Red zones WILL hurt you
- Press G to activate God Mode if you want a relaxing experience
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | PeachTreeOath |
Genre | Action |
Made with | Unity |
Comments
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an ok game. feels a bit too random which party members you get
i like the idea of having to sacrifice mobility for offense but with the current implementation you just untap the movement keys to fire. maybe have the player have to sit down and enable a mouse turret mode to shoot?
i think having a random map to explore is a fine idea but there has to be some depth to how you explore it, so that just going on every tile isn't the one and only correct thing to do.
another thing you could play with would be to have different stats on the characters (health, range, reload, damage)
Thanks for the feedback, I agree with several points. The general idea was to have your playstyle change depending on who you picked up (Oregon Trail style) but I couldn't squeeze in all the features I wanted in time. I think a few changes to the randomness would help make some parts of it feel less like a crapshoot.
A really neat but incredibly unforgiving game!
The concept is neat but the balancing is certainly really rough. As far as I can tell, it's all randomly generated, too, so I'm not sure sure if you'd be able to get a big enough party of one type to get the bonuses you'd need.
I ended up needing godmode, just because I couldn't find enough of any one race or class to get the really powerful buffs, but who knows, that may have been bad rng or a fault on my part.
I'd certainly like to see a few other games done with this kind of style, thanks for making this!
Thanks :) I really wanted to explore some of the concepts from autobattlers but in something that doesn't resemble Autochess. You're definitely right, some of the RNG can get relentless especially as zones close in on you so a balance pass could help a lot.